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Autodesk Maya Tips and Tricks    

Welcome to 3D CAD Resources
 

  Autodesk Maya Tips and Tricks

Basic Material - Tutorial for beginners  

 
 
Written by zelal  
Monday, 10 March 2008
Category Autodesk Maya - Materials, textures and Modeling  
 
In this tutorial, we will see how to create some different types of basic materials and apply to some very simple models and render in Autodesk Maya. This is not a modeling tutorial. So, I will not focus much how to make models on which we are going apply these materials. Also, I may not be very accurate for the measurement for the example models I will be using.
 
Step 1
Create and arrange some polygonal primitives in Maya Viewport as shown below (one Cylinder, one Sphere and one Torus). For seeing the material effects on the objects, we should “Smooth Shade All” view-mode.
 
Figure 1.  Click here to view larger image.
 
Step 2
Using curve (CP and EP) tool and revolve command add another 2 models (for a flower pot and a glass-mug) as shown in the below image.
 
Figure 2.  Click here to view larger image.
 
Step 3
Now, add 2 walls and a floor using box/plane primitives in the scene and arrange the other objects as well as you can see in the following illustration.
 
Figure 3.  Click here to view larger image.
 

 
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