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Autodesk Maya Tips and Tricks |
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Autodesk Maya Tips and Tricks |
Basic Material - Tutorial for beginners |
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Written by zelal
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Monday, 10 March 2008
Category Autodesk Maya - Materials, textures and Modeling
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In this tutorial, we will see how to create some different types of basic materials and apply to some very simple
models and render in Autodesk Maya. This is not a modeling tutorial. So, I will not focus much how to make models on which we are going apply these
materials. Also, I may not be very accurate for the measurement for the example models I will be using. |
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Step 1 |
Create and arrange some polygonal primitives in Maya Viewport as shown below (one Cylinder, one Sphere and one Torus).
For seeing the material effects on the objects, we should “Smooth Shade All” view-mode. |
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| Figure 1. Click here to view larger image. |
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Step 2 |
Using curve (CP and EP) tool and revolve command add another 2 models (for a flower pot and a glass-mug) as shown in
the below image. |
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| Figure 2. Click here to view larger image. |
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Step 3 |
Now, add 2 walls and a floor using box/plane primitives in the scene and arrange the other objects as well as you can
see in the following illustration. |
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| Figure 3. Click here to view larger image. |
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