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Modeling a cup and saucer - Tutorial for beginners
This tutorial exercise provides step by step instruction on creating a cup and saucer. Follow the steps shown below.
Welcome to this new 3D Max tutorial. To make things a bit easier, I'm going to separate it into several sub-topics as shown below:
Modeling
The camera
Vray setup
Lighting
Textures
Tweaking
This is going to be quite a long tutorial, and I don't expect you to finish all of it in one go. Do a bit, make sure you understand what you have done and
why, then take a break and come back to it later. Here's what the end result should look like.
1) Our first job is to go on to Google images and look for a nice cup image to act as a reference. Use "cup and saucer" side view, or something similar.
Next, open the image in Photoshop, or whatever photo editing program you prefer, and crop away the parts we don't need as shown in
Figure 1.
Figure 1.
2) Now we are ready to fire up Max. Right click the Front view to activate it, then hit ALT+B to bring up the 'View Background'
screen. Click the 'Files' button and find your image. Then check 'Match Bitmap' -
to make sure our image isn't distorted, and 'Lock Zoom/Pan' as shown in figure 2.
Figure 2.
3) Do you have a mouse with a wheel? Of course you do. Use it now to zoom in and out of the front view port. Now click and hold the wheel to move the view
port around. Quite handy, these two functions. Now look at the bottom right of the screen and you will see several buttons. Click the one circled red. This
maximises the current viewport, so we have more room to work as shown in Figure 3.